Batwing

Batwing

<i>Superman</i>™

Superman

Powers and Abilities:

Super strength; invulnerability; flight; speed; X-ray and heat vision; freeze breath.

Lexbot

Lexbot

Henchman

Henchman

<i>Batman</i>™

Batman

Powers and Abilities:

Peak martial arts proficiency; brilliant deductive skills; arsenal of hi-tech crime-fighting gadgets and vehicles.

Henchman

Henchman

Henchman

Henchman

<i>Poison Ivy</i>

Poison Ivy

Powers and Abilities:

Immunity to poisons; toxic touch; mind-controlling pheromones; expertise with plant biology; communication with plants.

<i>Wonder Woman</i>

Wonder Woman

Powers and Abilities:

Super strength; flight; enhanced reflexes; fast healing; bracelets deflect bullets; Lasso of Truth compels those who touch it to speak honestly.

<i>Bane</i>

Bane

Powers and Abilities:

Enhanced strength and fighting skill; high intelligence; extreme resistance to physical damage and pain.

<i>Catwoman</i>

Catwoman

Powers and Abilities:

Finely-honed fighting skills; stealth; agility; burglary equipment.

<i>The Joker</i>

The Joker

Powers and Abilities:

Twisted genius; skilled at chemistry and invention; uses a variety of dangerous playing card and joke-themed gadgets including laugh-inducing toxic Joker gas.

<i>Harley Quinn</i>

Harley Quinn

Powers and Abilities:

Acrobatic skills and agility; psychiatric training.

<i>Robin</i>

Robin

Powers and Abilities:

Martial arts training; proficiency with bo staff; agility and acrobatic skills; crime-fighting gadgets.

<i>The Riddler</i>

The Riddler

Powers and Abilities:

Keen intellect and puzzle-related skills.

<i>Two-Face</i>

Two-Face

Powers and Abilities:

Expert marksman; knowledge of criminal law; underworld connections.

<i>Faora</i>

Faora

<i>Colonel Hardy</i>

Colonel Hardy

Jeep

Jeep

<i>Lois Lane</i>

Lois Lane

<i>Tor-An</i>

Tor-An

Dropship

Dropship

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